Japan's cryptocurrency market is opening a new era with real asset tokenization and stable coins.
As Japan's cryptocurrency (virtual asset) market continues to grow and innovate, CEO Gingko Muto Morikawa said in a recent interview with that he is paying attention to the Japanese government's Web 3 market, and that financial He emphasized that institutions and companies are also seeking new opportunities. In particular, it is predicted that the Japanese market is likely to grow significantly this year, centered around real asset tokenization (RWA) and stable coins.
RWA refers to tokenizing real assets such as real estate, artwork, government bonds, copyrights, etc. by uploading them to the blockchain network. In particular, recently, RWA projects utilizing stablecoins have been rapidly emerging in the market. Stablecoins are expected to have great utility in the field of inter-company payments due to advantages such as transfer fees and time, and Japan is attracting market attention by strengthening its regulations last year.
In particular, MUFJ Trust Bank established Progmat, a token issuance platform, in October last year with investment from Japan's Megabank (MUFJ, Mizuho, SMBC) group, the stock exchange, and NTT Data. CEO Muto said, "We are currently preparing to issue a stablecoin linked to the dollar and yen through collaboration with MUFJ Trust Bank. Stablecoin will play an important role in the development of RWA."
In addition, Gingko is pursuing plans to enter the Korean market and is building partnerships in various fields through cryptocurrency wallets and Web3 cloud services, the CEO explained. Gingko supports cold wallets for cryptocurrency exchanges and is evaluated as the most adopted wallet in the Japanese market.
Subsequently, interest in the Web 3 game and content area is increasing, and the Japanese government is also supporting the growth of the Web 3 industry. Japan expects games to play an important role in the growth of the Web3 industry, and CEO Muto said, "It is important to solve the technical problems of Web3 games while also inherently finding a sustainable game model that fans are passionate about."
CEO Muto also evaluated Korea's web3 game market positively, predicting that although there are regulatory difficulties, Korea has great potential in terms of the size of the game market, and announced that there are plans to expand the business in Korea as well. It is expected that the web 3 game industry can develop and expand amid these trends.